![]() ![]() The sprites themselves would still be the same size. And also because build boxers are mostly independent game creators with limited graphic design skills and no budget for high dollar illustrations from a professional graphic I see what you're saying, but the quality of the graphics have little to do with the performance of game. This is mostly because that is what is currently popular. Perhaps the classic frogger style roads, river, forest.Īs far as build box games all being "simple" as you suggest, a lot of build box games you see have a modern, simplistic style to them. For now, though, you could just stick with one style of levels. This may be possible in the future with version 2 from what the staff has hinted to, time will tell. Different environments for different characters that are selected. You would probably have to go with a more directional style control pad.Ģ. The main two limitations of the current version of build box for creating a crossy road clone would beġ. I dare say with enough time you could create a nearly exact copy if you really wanted. It is certainly possible to create such a game with build box. I would actually consider the artwork in Crossy Road to be rather simple, considering its a voxel based game. Its not hard to manage your sprites and size them appropriately to optimize atlas usage. What do mean by "simple artwork"? The artwork has nothing to do with the functionality of the game, other than the asset management already mentioned. ![]()
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